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Unity3D可视化编程插件Playmaker 基础使用与案例操作

最近一些做设计的朋友询问了Playmaker这套插件是否好用的问题,他们的需求只是要制作一些简单的交互功能,而对于代码是一窍不通的情况下,Playamker能否达到他们的要求?

Playmaker for experienced programmers?

I've been a professional developer for 6 years, I know C# inside and out, and though I'm new to Unity, I have no problem writing scripts to accomplish things. Only a few hours in, my game is progressing nicely, but, like most people, time is my most precious commodity, so I'm open to anything I can do to expedite things.

The reviews for Playmaker speak for themselves, and I'm considering grabbing it while it's $45, but it's a product that sells itself as an alternative to knowing how to code. Some of the reviews speak to it being a boon to experienced developers. Can some people here weigh in as well? Is it worth it if programming is your wheelhouse?

从零开始学游戏编程——可视化编程游戏开发工具学习指南

开发游戏可能是学习编程的理由中最吸引人的一条了。但如何从零开始入门,达到能够开发游戏的编程水平,是困扰无数勇敢少年们的传统难题。作为一名游戏设计师,我没有系统地学习过编程。从5年前开始,我有了自己从头完整开发游戏的念头,于是断断续续地看了很多书,试过了很多入门方法和开发环境,但直到近半年才找到正确的门路。现在我在Unity开发环境下独立制作游戏原型和利用成型的框架完善游戏功能已不成问题。

本文会介绍如何从零开始学习游戏开发编程的方法,希望能为和我一样挣扎在编程大门之外的游戏开发爱好者们提供帮助。不过事先要说明的是,这种学习思路是为了帮助你在做游戏的过程中逐渐学习编写程序,不适用于其他领域,但作为一种入门方法,它能让你在半年到一年的学习之后,做到独立制做小游戏(或原型)。


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